// Blade says "I've never seen anything like this J.C!" -
dialog "i_blade" "I've never seen anything like this J.C!" "dialog/biomech/blade/seen.wav"
waitForSound "dialog/biomech/blade/seen.wav" .1
end
blade_cutting_up_bodies:
// Blade says "They're cutting up the bodies... and putting them back together again!" - JC says "They may be dead, but with all that cybernetic gear, they'll be badass soldiers!" - Blade says "These are some sick and twisted individuals to use dead bodies to make their army." -
dialog "i_blade" "They're cutting up the bodies... and putting them back together again-what in hell for?" "dialog/biomech/blade/cutup3.wav"
waitForSound "dialog/biomech/blade/cutup2.wav" .1
dialog "i_jc" "They may be dead, but with all that cybernetic gear, they'll be badass soldiers!" "dialog/biomech/jc/Badass.wav"
waitForSound "dialog/biomech/jc/Badass.wav" .1
dialog "i_blade" "These are some sick and twisted individuals to use dead bodies to make their army." "dialog/biomech/blade/sick.wav"
// Blade says "I've got to shut this place down before they can launch their army. " - JC says "Ahem, no offense Blade, but you're gonna need the help of a master on this...look for an uplink terminal so I can hack in and do my voodoo!" - Blade says "All right, cyber-dork, but it had better work!" -
dialog "i_blade" "I've got to shut this place down before they can launch their army. " "dialog/biomech/blade/shtdwn.wav"
waitForSound "dialog/biomech/blade/shtdwn.wav" .1
dialog "i_jc" "Ahem, no offense Blade, but you're gonna need the help of a master on this...look for an uplink terminal so I can hack in and do my voodoo!" "dialog/biomech/jc/Voodoo2.wav"
waitForSound "dialog/biomech/jc/Voodoo2.wav" .1
dialog "i_blade" "All right, cyber-dork, but it had better work!" "dialog/biomech/blade/dork.wav"
// Blade says "Whoa, funky robots." - JC says "Cool, the virus must be working. Looks like their silicon brains have been deep-fried!" - Blade says "Good work, JC." -
// Blade says "Whew, I'm glad those things are out of it." - JC says "Yeah, the virus must be affecting them, too. You got lucky, Blade." -
dialog "i_blade" "Whew, I'm glad those things are out of it." "dialog/biomech/blade/tft.wav"
waitForSound "dialog/biomech/blade/tft.wav" .1
dialog "i_jc" "Yeah, the virus must be affecting them, too. You got lucky, Blade." "dialog/biomech/jc/Viraff.wav"
// waitForSound "dialog/biomech/jc/Viraff.wav" .1
end
blade_what_do_we_have:
// Blade says "Hmm, what do we have here?" - JC says "Looks like the plans to knock over a military baseànot just any base by the looks of it either, Boss. It's a nuclear missile base!" - Blade says "So that's where they plan to get a nuke!" -
dialog "i_blade" "Hmm, what do we have here?" "dialog/biomech/blade/hmm.wav"
waitForSound "dialog/biomech/blade/hmm.wav" .1
dialog "i_jc" "Looks like the plans to knock over a military baseànot just any base by the looks of it either, Boss. It's a nuclear missile base!" "dialog/biomech/jc/Msslbs3.wav"
waitForSound "dialog/biomech/jc/Msslbs3.wav" .1
dialog "i_blade" "So that's where they plan to get a nuke!" "dialog/biomech/blade/nuke.wav"
// Blade says "Mamma always said there'd be days like this!" -
dialog "i_blade" "Mamma always said there'd be days like this!" "dialog/biomech/blade/momma.wav"
waitForSound "dialog/biomech/blade/momma.wav" .1
end
blade_gloves_are_off:
local.blade string parm.blade
// Blade says "That's it JC! The gloves are off! There's wrong... and then there's THIS! I've HAD IT playing patsy with these bastards! It's blood for blood, and I mean by the gallon! You GOT ME!" -
dialog "i_blade " "That's it JC! The gloves are off! There's wrong... and then there's THIS! I've HAD IT playing patsy with these bastards! It's blood for blood, and I mean by the gallon! You GOT ME!" "dialog/biomech/blade/gloves.wav"
waitForSound "dialog/biomech/blade/gloves.wav" .1
end
blade_deal_with_freaks:
// Blade says "Damn, I'm glad I didn't have to deal with these freaks." -
dialog "i_blade" "Damn, I'm glad I didn't have to deal with these freaks." "dialog/biomech/blade/deal.wav"
waitForSound "dialog/biomech/blade/deal.wav" .1
end
blade_its_go_time:
// Blade says "That's IT! It's GO time!"
dialog "i_blade" "That's IT! It's GO time!" "dialog/biomech/blade/gotime.wav"
waitForSound "dialog/biomech/blade/gotime.wav" .1
end
blade_reached_helipad2:
// Blade says "Ok, JC, call in the chopper! I've reached the helipad! Get me out of this hell-hole."
// JC says "Right away, boss!"
dialog "i_blade" "Ok, JC, call in the chopper! I've reached the helipad! Get me out of this hell-hole." "dialog/biomech/blade/hlpd2.wav"
dialog "i_blade" "This place is freakin' crazy!" "dialog/biomech/blade/crazy.wav"
waitForSound "dialog/biomech/blade/crazy.wav" .1
end
blade_heading_military:
// Blade says "Ok JC, I'm heading to the military base. Send standby SEC forces to deal with the situation at the Waterworks."
// JC says "SEC Forces have been dispatched with instructions to secure the Waterworks at all costs!"
dialog "i_blade" "Ok JC, I'm heading to the military base. Send standby SEC forces to deal with the situation at the Waterworks." "dialog/biomech/blade/milbase.wav"
// Blade says "J.C, I'm heading to the waterworks. Keep me updated of SEC teams status." - JC says "Yeah yeah; update this JC, update that JC! Don't I always?" - Blade says "I'm gonna update that attitude when I get back there." - JC says "Oooooooo I'm shakin'!" -
dialog "i_blade" "J.C, I'm heading to the waterworks. Keep me updated of SEC teams status." "dialog/biomech/blade/headwa.wav"
waitForSound "dialog/biomech/blade/headwa.wav" .1
dialog "i_jc" "Yeah yeah; update this JC, update that JC! Don't I always?" "dialog/biomech/jc/update.wav"
waitForSound "dialog/biomech/jc/update.wav" .1
dialog "i_blade" "I'm gonna update that attitude when I get back there." "dialog/biomech/blade/attitude.wav"
// JC says "Do you have a death-wish or something? Keep down, or you'll get cut to ribbons!"
dialog "i_jc" "Do you have a death-wish or something? Keep down, or you'll get cut to ribbons!" "dialog/biomech/jc/Dethwish.wav"
waitForSound "dialog/biomech/jc/Dethwish.wav" .1
end
jc_heres_uplink:
// JC says "Ok, Blade, here's an uplink terminal. Let's give this computer an enema." -
dialog "i_jc" "Ok, Blade, here's an uplink terminal. Let's give this computer an enema." "dialog/biomech/jc/enema.wav"
waitForSound "dialog/biomech/jc/enema.wav" .1
end
jc_virus_uploaded:
// JC says "Virus has been uploaded. We should really see the feces hit the rotating appliance now!" -
dialog "i_jc" "Virus has been uploaded. We should really see the feces hit the rotating appliance now!" "dialog/biomech/jc/Upload2.wav"
waitForSound "dialog/biomech/jc/Upload2.wav" .1
end
jc_gotta_hurt:
// JC says "Ouch! That's gotta hurt." - Blade says "I don't think that hunk of metal has got any feelings to hurt, JC." - JC says "Hey, computers can be caring and sharing too, Boss!" - Blade says "Can it Barney, and keep to the mission!" -
// Elexis says "Hello Blade. Welcome to my little kitchen of horrors. I've cooked up something very special just for you." - Blade says "Heh, you don't look like much of a cook. You'll have lot's of time to learn though- IN PRISON!" - Elexis says "Oh, don't count on it! Such an unrefined lout... as usual, you're not seeing the angels in the architecture, Blade." - Blade says "Yeah yeah, angels, whatever. You can see them in prison too!" - Elexis says "Well I know your going to loooooove this little dish! I call it 'repas de la mort'." - Blade says "I gotta little dish for you too sweetcakes- I call it " two" - Elexis says "Bon apetite, Blade!" -
dialog "i_elexis" "Hello Blade. Welcome to my little kitchen of horrors. I've cooked up something very special just for you." "dialog/biomech/elexis/kitchen.wav"
dialog "i_blade" "Heh, you don't look like much of a cook. You'll have lot's of time to learn though- IN PRISON!" "dialog/biomech/blade/cook.wav"
waitForSound "dialog/biomech/blade/cook.wav" .1
dialog "i_elexis" "Oh, don't count on it! Such an unrefined lout... as usual, you're not seeing the angels in the architecture, Blade." "dialog/biomech/elexis/angels.wav"
dialog "i_blade" "Yeah yeah, angels, whatever. You can see them in prison too!" "dialog/biomech/blade/prison.wav"
waitForSound "dialog/biomech/blade/prison.wav" .1
dialog "i_elexis" "Well I know your going to loooooove this little dish! I call it- 'repas de la mort'." "dialog/biomech/elexis/repas.wav"
waitForSound "dialog/biomech/elexis/repas.wav" .1
dialog "i_blade" "I gotta little dish for you too sweetcakes- I call it 'two hundred and twenty five pounds of kick-ass coming your way'!" "dialog/biomech/blade/dish.wav"
// Elexis says "My, you are quite the beast, aren't you Blade? Too bad I can't stay around to feel your bite! Ta-ta!" - Blade says "I'll chew your ass later, she-bitch!" -
dialog "i_elexis" "My, you are quite the beast, aren't you Blade? Too bad I can't stay around to feel your bite! Ta-ta!" "dialog/biomech/elexis/tata.wav"
waitForSound "dialog/biomech/elexis/tata.wav" .1
dialog "i_blade" "I'll chew your ass later, she-bitch!" "dialog/biomech/blade/Shebtch.wav"
// Elexis says "My, you are quite the beast, aren't you Blade? Too bad I can't stay around to feel your bite! Ta-ta!"
dialog "i_elexis" "My, you are quite the beast, aren't you Blade? Too bad I can't stay around to feel your bite! Ta-ta!" "dialog/biomech/elexis/tata.wav"
waitForSound "dialog/biomech/elexis/tata.wav" .1
// dialog "i_blade" "I'll chew your ass later, she-bitch!" "dialog/biomech/blade/Shebtch.wav"
// Grunt1 says "Hey, didya catch the game last night?" - Grunt2 says "Yeah, what's up with that stinkin' quarterback? My grandma can throw harder than him!" - Grunt1 says "I know what ya mean, he's got no arm." -
// Grunt1 says "Hey, didya hear the latest dirt- Bosslady is having the sarge' up for a nightcap?" - Grunt2 says "Yeah, what's up with that? - That's one lucky man." - Grunt1 says "I know whatchya' mean- but hey, if ya' play your cards right- you just might get to- "